![]() No time compression allowed in WarThunder thus spawning directly into battle somewhat ruins the tactic of Subs, for me at least. ![]() Now all this being said, I did like other Sub games, but it's the long game and could take hours to complete missions. Even attempting to return fire at these same targets, with the wave action we have seen in the Beta, is very tricky. You have a very fragile boat, any fire from ground or air forces and you are compromised at any depth. Aircraft can actually see you while submerged, when at periscope level, mark you for other forces, and it's a fast return to hanger. And with 75km speed attack ships your gameplay may be very short, and not much fun. Consider 6-12km speed submerged, at best for earlier Subs, and most surface targets just outrun you. Faster to design a new map than modify an existing one, cost wise. The original maps (coastal types) may not have any contours modeled below the surface and take considerable time to implement. It could be done, but as we've seen in the ships opening gameplay, new maps were designed specifically for this type of game. It would require bottom mapping for any coastal map, not an easy element to implement especially with ground forces using the same contour mapping they now have. But still we have no scenario where one side is attacking and second is defensing the target. At the last announced "convoy mission" the is a navy meeting with two convoys (ally and enemy).Īs the Dev's have stated the Sub game as well as the battleship gameplay would take way more time to effectively play than we currently have in the match's. More chances to see DD vs SUB convoy battles style than fleet battles for me due small distance required to successful torpedo attack. ![]() Players need huge distance to constructive play, but the efficiency of shooting at long distances (especially for destroyers against battleships) may be problematic here. In fact WT DEV team have no idea how to create and finish a naval battle with big ships in 30 minutes including respawns (maybe RB gamestyle only?). Yes thats thue that WoWs or SO have it but there games are not realistic (in example with disappearing ships). even if you go and watch a few vids of game play. look what they have done already.įor the people who don't know steep ocean go check it out its basically a naval version of war thunder and is worth the download if you are looking for a good online multiplayer naval game in WW2 ships/subs/destroyers/carriers/battle ships. steel ocean got this right in my opinion that is a very good way of doing it because it works very well and is balanced and wt should in my opinion do something very similar. ![]()
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